Prestige Points

Prestige points
When deeds of true heroism are called for and nothing short of a cinematic performance will do, it is time to draw upon prestige points. What are prestige points? Well in short, they are acquired points that your PC’s can spend for a variety of purposes to gain abilities that affect game play. Some of these effects are temporary in duration, such as Round and Encounter Abilities, while other abilities are Permanent in effect. How do you gain prestige points? Simple. By contributing to the creation of our campaign site. Exactly what this contribution consists in will vary. However the typical way of earning points is to keep an updated character journal.

Once points have been acquired, they may be used in one of three ways:

First, they may be used once per combat round to gain a short term benefit lasting the duration of that round. Each Round Ability uses up 1 prestige point. You may use only one of these abilities per round, however you may choose to double the numeric effect of any given ability by using an additional 2 prestige points. Points “used” in this way are not permanently lost but refresh at the start of the next game session.

Second, prestige points may be used once per combat encounter to gain an immediate short term benefit. Each Encounter Ability uses up 2 prestige points. While you may only “use” prestige points to gain Encounter Abilities once per encounter, you may also choose to “burn” prestige points to gain additional Encounter Abilities. Each additional Encounter Ability gained in this way burns 1 prestige point. Points “burned” in this way are permanently lost.

Finally, prestige points may be burned either during a game session, or out of session, to gain some permanent benefit. The burn cost of these abilities varies, but regardless of cost, no single ability may be purchased more than twice by the same character.

Player Points

Name Gained Spend Available
Chris 5 5
Niko 1 1
Nina 2 2
Philipp 4 4
Rabea 9 6 3

Spend points

Name Spend for
Rabea 6 Improved Initiative

Round Abilities

Ability Benefit Point Cost
Offensive Prowess +1 to attacks and damage 1
Defensive Prowess +1 to AC and Saving Throws 1
Heightened Spell +1 to CL, save DC or to overcome SR 1
Skilled Acumen +2 to any skill check 1
Hardiness +2 to stabilize from dying 1
Vigorous Chant Extend Bard’s Ability by 1 round 1
Endless rage Extend Rage by 1 round 1

Encounter Abilities

Ability Benefit Point Cost
Offensive Fortune Reroll attack or damage die 2
Defensive Fortune Reroll any saving throw 2
Skilled Fortune Reroll any skill check 2
Devastating Attack Confirm a critical hit 2
Quick Witted + 10 on Initiative 2
Swift Attack Gain one additional attack 2
Concentration Don’t provoke attacks for one action 2
Fleet Footed Increase base land speed by 10ft 2
Arcane Adaptability Retrieve one previously cast spell* 2

(Additional Encounter abilities have a “burn”, rather than “use”, cost of 1 point each.)

(*This requires losing a spell slot, and the spell/invocation may not exceed caster level.)

Permanent benefits

Ability Benefit Point Cost
Alter Plot Draw an additional plot twist card 1
Vital Fortune Reroll HP gained at time of leveling 1
Skill Training Attain +1 competence bonus to any skill 1
Skill Mastery Gain a new class skill 2
Second Chances Survive a killing blow (reduced to -d10 HP instead) 3
Talented Gain a bonus Talent 3
Gifted Gain a bonus Feat 6
Improvement Raise ability score 1 point
Up to 10 4
onto 11 to 13 2
onto 14 to 15 4
onto 16 to 17 6
onto 18 to 20 8

Prestige Points

Dead Man's Jest andilian